GSDX 0.1.16- Download link includes an older version of GSdx with PSX emulator support.This plugin cannot take advantage of recent PSX backwards compatibility improvements in PCSX2, as PCSX2 integrated all plugins and dropped PSX support from GSdx prior to this. It's limited to software rendering and has inferior feature set compared to PCSX2 mode, but it's notable for being the only open source PSX plugin which can increase internal resolution. GSDX: GSDX development is now exclusively focused on PCSX2, but it could formerly be used in PSX mode.But there is some hope author will release new version. Its same as Pete's OpenGL2 closed source and wasn't updated for years. Fairly buggy past native rendering resolution as well, with texture misalignment issues and whatnot. Edgbla's gpuBladeSoft 1.42a -Very accurate and has a lot of options for enhancements and shaders, but renders everything on CPU so can be very demanding at high resolutions.PeteOpenGL2Tweak -PeteOpenGL2Tweak is a PSEMU Pro compatible plug-in that patches PeteOpenGL2 plugin on runtime and adds GTE Accuracy hack.Unfortunately this plugin is closed source and wasn't updated for years. It allows you to set a custom rendering resolution for within the fullscreen box, aka window resolution and has support for shaders. Pete's OpenGL2 2.9 - More accurate and compatible than OpenGL 1.78.Despite being open source this plugin wasn't updated for years either and has inferior feature set compared to OpenGL2, gpuBladeSoft and even GSDX. Has an anti-jitter function labeled "GTE accuracy", and allows driver-forced AA. PEOPS OpenGL 1.78 - Comes with PCSX-R.See Recommended PS1 Plugins for what's recommended.
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